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Vol: 3

Fri, 06 Feb 2015

#67 Vista Turista

Plok is about to get his notepad out to draw his own map.

#67 Vista Turista

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Main Series: Vol 3

#67 Vista Turista

Plok is about to get his notepad out to draw his own map.

Fri, 06 Feb 2015

More episodes!

Not sure what's going on in this comic? Read the earlier episodes in the Main Series to catch up, or read the one-off episodes in the Shorts Series.

Volume 1:

Volume 2:

Volume 3:

Volume 4:
Destination Z

Volume 5:
The Trial of Plok

Volume 6:
Plok's Odyssey




Not very sporting of the ol' box to just bring it up without being asked. Oh well, he's young. He's got time to learn.


Ste Pickford

He was just trying to be helpful. I think.


Since when is this in 3 Dimensions when Plok only walked from Left to Right, no matter how illogical it was?


Thank you for this. I thought I was the only one.



I had no idea those were in enough games now that there was a name for them! I was the other day playing a 1995 game and cursing the vague paths, and then afterward thought "if I had just made a map that would have been easy." I think the only game I ever got held up by enough to go mappy prior to internet access was King's Quest 5.



I just want to say, I am ADORING all these tropes you keep lampshading, Pickfords. Being a gamer who grew up on the Atari 2600 and NES and such, these jokes are really hitting home with me!


Ste Pickford



I have to agree with Plok there. It's fun to explore the place, that way they might find something useful (or fun). Though it's not a bad idea to use it when you really, really need it (what I meant is when you are very, very lost).



I remember when I played Myst that I had to make a map for the underground railway system very near the end of the game, otherwise it would have been impossible.

But now everything is handed to the player, the main reason that games can't keep my interest these days and that I have become largely disillusioned with them.

Then there are modern games with a 'breadcrump trail' (great term by the way!) or an other mechanic where you are *forced* to use the helping devices either because the ingame map is horribly bad (Dead Space) or it is humanely impossible to make out a tiny detail in the environment otherwise (the new Tomb Raider).


If only a map was in the original game. But where's the fun in that?



The original game had an occasional blinking arrow pointing to the closest flea so that you weren't forced to scavenge the entire level - for many levels though it was kinda unnecessary as they were rather linear anyway.





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