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Plok The Exploding Man

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Main
Series

Vol: 3

Fri, 21 Nov 2014

#57 Eye Spy

Plok tracks down the flag thief, with a little inside info.

#57 Eye Spy

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Main Series: Vol 3

#57 Eye Spy

Plok tracks down the flag thief, with a little inside info.

Fri, 21 Nov 2014


More episodes!

Not sure what's going on in this comic? Read the earlier episodes in the Main Series to catch up, or read the one-off episodes in the Shorts Series.

Volume 1:
Awake!

Volume 2:
Boom!

Volume 3:
Cave

Volume 4:
Destination Z

Volume 5:
The Trial of Plok

Volume 6:
Plok's Odyssey

Shorts
Series

Comments

Mr. Polygon

Xbone: come on Rayman, you didn't have to cuuuuut me off!

 

Cheez

It's all a paranoid fantasy that our satisfaction is being tracked by Microsoft. Nobody at Microsoft actually cares whether we're happy or not.

 

Mr. Polygon

I had a dream about Plok! I was playing some new version I think on what I guess was a Wii U but it had weird controls. Think I'll actually play it today.

Can't wait for that epic fight between Plok and Zob.

 

One question, how does Xbone move?

 

I imagine Xbone is a lot like Slenderman in that he just kind of appears there.

 

According to The Cutting Room Floor's page on Plok three more levels between Rockyfella and the Fleapit were planned, but scrapped. The southern portion of the map always seemed mysterious with locations referenced by name in the game intro, but never actually visited. Were these levels abandoned because of time constraints? If Plok gets a rerelease, is there a chance these levels could be finished and added to the game as a bonus?

 

Ste Pickford

Probably dropped because of time constraints, although my memory is foggy. Even if there's a re-release, there's zero chance of finishing and reinstating unfinished levels, as nobody has the original code and assets any more, let alone the tools we used to build the game.

 

Then re-release it. And make the levels as best as you can according to your memory.

You can revive Plok outside of a obscure Webcomic that never received any attention due to nobody posting this on /b/.

But if you rerelease it, you need to make the game harder than it is already. And no way to ease it down (with new games and all being too easy to the point where it is boring).

 

JPickford

Realistically, the only way to re-release the game would be in the form of the SNES ROM unchanged. As Ste says, we don't have the source code, assets or tools to make any changes. Although if I could I would reduce the difficulty. Or at least add a quick-save facility of some kind.

A completely new game is *possible* at some point. Maybe someone will post this on /b/ and we get a millions hits a week.

 

@ Nathan

What? New games aren't that easy. Try Super Luigi U or even Shantae and the Pirate's curse. Them games are far from easy.

 

Mr. Polygon

What's /b/? I never heard of that. Anyways I suggest if you want to make a new Plok game or re-release you can use a different engine. There are a lot of them out there. You guys deserve more credit!

 

You don't want to know what /b/ is.

Seriously.

 

Mr. Polygon

@Nathan

I typed it in and got 4chan

 

JPickford

I had to look it up too.

 

Goyangi

what is /b/?

 

Ste Pickford

No idea!

 

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