Fri, 21 Nov 2014
#57 Eye Spy
Plok tracks down the flag thief, with a little inside info.
Main Series: Vol 3
#57 Eye Spy
Plok tracks down the flag thief, with a little inside info.
Fri, 21 Nov 2014
Not sure what's going on in this comic? Read the earlier episodes in the Main Series to catch up, or read the one-off episodes in the Shorts Series.
Xbone: come on Rayman, you didn't have to cuuuuut me off!
Comment by Mr. Polygon, added Fri, 21 Nov 2014 12:50:54 GMT
It's all a paranoid fantasy that our satisfaction is being tracked by Microsoft. Nobody at Microsoft actually cares whether we're happy or not.
Comment by Cheez, added Sat, 22 Nov 2014 10:51:51 GMT
I had a dream about Plok! I was playing some new version I think on what I guess was a Wii U but it had weird controls. Think I'll actually play it today.
Can't wait for that epic fight between Plok and Zob.
Comment by Mr. Polygon, added Sat, 22 Nov 2014 17:18:09 GMT
One question, how does Xbone move?
Comment by Guest Possum, added Sun, 23 Nov 2014 02:04:47 GMT
I imagine Xbone is a lot like Slenderman in that he just kind of appears there.
Comment by Guest The Otaku Nerd, added Sun, 23 Nov 2014 17:22:48 GMT
According to The Cutting Room Floor's page on Plok three more levels between Rockyfella and the Fleapit were planned, but scrapped. The southern portion of the map always seemed mysterious with locations referenced by name in the game intro, but never actually visited. Were these levels abandoned because of time constraints? If Plok gets a rerelease, is there a chance these levels could be finished and added to the game as a bonus?
Comment by Guest plokfan303, added Tue, 25 Nov 2014 10:15:46 GMT
Probably dropped because of time constraints, although my memory is foggy. Even if there's a re-release, there's zero chance of finishing and reinstating unfinished levels, as nobody has the original code and assets any more, let alone the tools we used to build the game.
Comment by Ste Pickford, added Tue, 25 Nov 2014 10:44:28 GMT
Then re-release it. And make the levels as best as you can according to your memory.
You can revive Plok outside of a obscure Webcomic that never received any attention due to nobody posting this on /b/.
But if you rerelease it, you need to make the game harder than it is already. And no way to ease it down (with new games and all being too easy to the point where it is boring).
Comment by Guest Nathan, added Wed, 26 Nov 2014 04:43:54 GMT
Realistically, the only way to re-release the game would be in the form of the SNES ROM unchanged. As Ste says, we don't have the source code, assets or tools to make any changes. Although if I could I would reduce the difficulty. Or at least add a quick-save facility of some kind.
A completely new game is *possible* at some point. Maybe someone will post this on /b/ and we get a millions hits a week.
Comment by JPickford, added Wed, 26 Nov 2014 11:21:05 GMT
@ Nathan
What? New games aren't that easy. Try Super Luigi U or even Shantae and the Pirate's curse. Them games are far from easy.
Comment by Guest Possum, added Wed, 26 Nov 2014 20:29:30 GMT
What's /b/? I never heard of that. Anyways I suggest if you want to make a new Plok game or re-release you can use a different engine. There are a lot of them out there. You guys deserve more credit!
Comment by Mr. Polygon, added Wed, 26 Nov 2014 20:36:53 GMT
You don't want to know what /b/ is.
Seriously.
Comment by Guest Nathan, added Thu, 27 Nov 2014 05:56:33 GMT
@Nathan
I typed it in and got 4chan
Comment by Mr. Polygon, added Sat, 29 Nov 2014 01:24:24 GMT
I had to look it up too.
Comment by JPickford, added Mon, 01 Dec 2014 14:08:08 GMT
what is /b/?
Comment by Goyangi, added Tue, 21 Sep 2021 00:55:08 GMT
No idea!
Comment by Ste Pickford, added Tue, 21 Sep 2021 08:23:50 GMT
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