The sequel to Maximum Carnage, and the third Spider Man game we were involved in at Software Creations.
Bizarrely there seems to be a PC release of this game, which we have no recollection of.
Project details
Started: | Sat, 01 Oct 1994 |
Development studio: | |
Main client / publisher: | |
Status: | Finished |
Proper Pickford Bros game? | No, either a work-for-hire project, or we aren't claiming much credit for this game. |
Core studio team:
Art Director | |
Creative Director | |
Producer | |
Lead Programmer | |
Lead Artist | |
Animation Director, Animator | |
Animation Director | |
Programmer | |
Programmer | |
Graphic Artist | |
Graphic Artist | |
Graphic Artist | |
Graphic Artist | |
Graphic Artist | |
Graphic Artist | |
Graphic Artist | |
Graphic Artist | |
Animator | |
Animator | |
Animator | |
Animator | |
Game Logic | |
Game Logic | |
Technical Support | |
Music Director | |
Musician | |
Game Tester | |
Game Tester | |
Game Tester | |
Game Tester | |
Game Tester |
Platform: | |
Territory: | |
Release date: | Wed, 01 Nov 1995 |
Title: | Spider-Man & Venom: Separation Anxiety |
Publisher: | |
Developer: | |
Sales: | 30,000† |
Platform: | |
Territory: | |
Release date: | Wed, 01 Nov 1995 |
Title: | Spider-Man & Venom: Separation Anxiety |
Publisher: | |
Developer: | |
Sales: | 30,000† |
Platform: | |
Territory: | |
Release date: | Wed, 01 Nov 1995 |
Title: | Spider-Man & Venom: Separation Anxiety |
Publisher: | |
Developer: | |
Sales: | 10,000† |
Platform: | |
Territory: | |
Release date: | Wed, 01 Nov 1995 |
Title: | Spider-Man & Venom: Separation Anxiety |
Publisher: | |
Developer: | |
Sales: | 100,000† |
Platform: | |
Territory: | |
Release date: | Wed, 01 Nov 1995 |
Title: | Spider-Man & Venom: Separation Anxiety |
Publisher: | |
Developer: | |
Sales: | 60,000† |
Platform: | |
Territory: | |
Release date: | Wed, 01 Nov 1995 |
Title: | Spider-Man & Venom: Separation Anxiety |
Publisher: | |
Developer: | |
Sales: | 10,000† |
In truth I did very little on this game. I was Art Director of every game being developed at Software Creations at the time, and as this game was a direct sequel to Maximum Carnage - taking the same codebase, and just adding more characters and new levels, on a bigger cartridge - I don't think it was a priority, what with (no doubt) some more urgent disaster project happening elsewhere in the studio.
I think I was probably spending a lot of time on the Waterworld and Spiral Saga games designs during this period (time well spent, lol!).
† Sales Estimates
Almost all sales estimates given are educated guesses. Being lowly developers we rarely had access to the publisher's sales infomation, and in many cases hadno contact with the publisher whatsoever after each game was completed. Even in cases where we were the owners of the development studio and on royalty deals, for various reasonsit was very rare that we received accurate sales figures from the publishers involved. We'd be delighted to correct any errors, or hear more accurate sales figures for any of the titles here.Please email the webmaster if you know something we don't!
Credits
The credits listed are accurate to the best of our recollection, but if we've made any errors or ommissions (quite likely!) please email the webmaster to let us know and we'll try to make a correction as soon as possible.
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