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The Pickford BrothersJohn and Ste



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A nice version of Tetris for the Pocket PC, developed by Zed Two whilst part of Warthog, and including Bluetooth wireless two player modes, but never released

Tetris screen shot 1

Project details


Sun, 01 Jun 2003

Development studio:

Zed Two

Main client / publisher:




Proper Pickford Bros game?

No, either a work-for-hire project, or we aren't claiming much credit for this game.

Core studio team:

Ste Pickford

Producer, Lead Artist

Carleton Handley

Lead Programmer

Suddi Raval

Sound Effects

Tetris Pocket PC EU cover


Pocket PC



Release date:







Zed Two



Ste Pickford

This was a great version of the classic puzzle game. The official guildlines issued by The Tetris Company require developers to implement all sorts of daft game-breaking features in order to get approval, but we used the excuse of lack of screen space to get away with avoiding putting the worst into our version (such as 'hold', and the 'next' queue).

We also avoided putting in distracting backgounds and animations, instead aiming for a modern update which matched the quality of the perfect Game Boy version. With a really nice wireless two player mode, this version got pretty close to our aim.

We were originally asked to write the game to support some new graphics chip which was due to be released, but not only is Tetris the worst possible game to show off graphics hardware, the chip itself was so underpowered that even a game as simple as Tetris couldn't make any use of it.

Warthog were aiming for some bundling deal with hardware manufacturer Hewlett Packard, which would have sold millions of copies, but when that didn't happen, there seemed to be no desire to try and get the game out through a conventional publisher, or as a download, so this version was never released. Other versions of Tetris seem to be available on this platfrom though.

What a waste of time and effort.


† Sales Estimates
Almost all sales estimates given are educated guesses. Being lowly developers we rarely had access to the publisher's sales infomation, and in many cases hadno contact with the publisher whatsoever after each game was completed. Even in cases where we were the owners of the development studio and on royalty deals, for various reasonsit was very rare that we received accurate sales figures from the publishers involved. We'd be delighted to correct any errors, or hear more accurate sales figures for any of the titles here.Please email the webmaster if you know something we don't!

The credits listed are accurate to the best of our recollection, but if we've made any errors or ommissions (quite likely!) please email the webmaster to let us know and we'll try to make a correction as soon as possible.