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Dirty Drivin'

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This is a concept and prototype we were working on at Zed Two back in 2000 ish.

The idea was to create a driving game with a full mud simulation. It was sort of based on what we'd done with the flowing water in Wetrix. This was actually aimed at GCPS2 level tech rather than current gen stuff so it would have been quite cool if we'd pulled it off.

The mud wasn't cosmetic, you could fling as much mud around as you liked, fill pits with it, build hills out of it etc. The trick to getting it working on the limited tech of the time was to use a large texture to cache the visual side of it and only use live polygons close to the player vehicle. The join is quite easy to see!

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Dirty Drivin' screen shot 1

Project details

Started:

Sun, 01 Oct 2000

Development studio:

Zed Two

Main client / publisher:

Unsigned

Status:

Prototype

Proper Pickford Bros game?

Yes, this is definitely one of our games!

Core studio team:

John Pickford

Game Designer, Programmer

Ste Pickford

Documentation

Paul Salmon

Concept Artist

Dirty Drivin' PC WO cover

Platform:

PC

Territory:

Worldwide

Release date:

(Unreleased)

Title:

Dirty Drivin'

Publisher:

Unsigned

Developer:

Zed Two

Sales:

0

† Sales Estimates
Almost all sales estimates given are educated guesses. Being lowly developers we rarely had access to the publisher's sales infomation, and in many cases hadno contact with the publisher whatsoever after each game was completed. Even in cases where we were the owners of the development studio and on royalty deals, for various reasonsit was very rare that we received accurate sales figures from the publishers involved. We'd be delighted to correct any errors, or hear more accurate sales figures for any of the titles here.Please email the webmaster if you know something we don't!

Credits
The credits listed are accurate to the best of our recollection, but if we've made any errors or ommissions (quite likely!) please email the webmaster to let us know and we'll try to make a correction as soon as possible.