A 3D turn based 'tactics' game for all the major consoles of the time.
The game was originally called Pillage, and originally signed to Rage, but they hit hard times and were unable to pay the $1m or so they owed on the contract, forcing us to self fund the game while trying to find another publisher.
Zed Two had a very difficult time finding a home for this game, due to the mainstream video game industry's lack of interest in original IP, and games which don't neatly fit into existing genres or precisely follow genre conventions.
Eventually released at a low price of $19.99 in the US by Crave, and published by Jo Wood in Europe.
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Project details
Started: | Sun, 01 Apr 2001 |
Development studio: | |
Main client / publisher: | |
Status: | Finished |
Proper Pickford Bros game? |
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Core studio team:
Game Designer, Director | |
Exec Producer | |
Lead Programmer | |
Lead Artist | |
Character Designer & Modeller | |
Concept & Storyboard Artist | |
Animator | |
Programmer | |
Programmer | |
Programmer | |
Graphic Artist & Level Designer | |
Graphic Artist | |
Graphic Artist | |
Graphic Artist | |
Animator | |
Producer | |
Producer | |
Script Writer | |
Music & Sound Effects | |
Voice Production |
Platform: | |
Territory: | |
Release date: | Sat, 01 Jan 2005 |
Title: | Future Tactics: The Uprising |
Publisher: | |
Developer: | |
Sales: | 20,000† |
Platform: | |
Territory: | |
Release date: | Sat, 01 May 2004 |
Title: | Future Tactics: The Uprising |
Publisher: | |
Developer: | |
Sales: | 35,000† |
Platform: | |
Territory: | |
Release date: | Sat, 01 May 2004 |
Title: | Future Tactics: The Uprising |
Publisher: | |
Developer: | |
Sales: | 35,000† |
Platform: | |
Territory: | |
Release date: | Sat, 01 May 2004 |
Title: | Future Tactics: The Uprising |
Publisher: | |
Developer: | |
Sales: | 35,000† |
Platform: | |
Territory: | |
Release date: | Sat, 30 Oct 2004 |
Title: | Future Tactics: The Uprising |
Publisher: | |
Developer: | |
Sales: | 10,000† |
Additional Programmer |
† Sales Estimates
Almost all sales estimates given are educated guesses. Being lowly developers we rarely had access to the publisher's sales infomation, and in many cases hadno contact with the publisher whatsoever after each game was completed. Even in cases where we were the owners of the development studio and on royalty deals, for various reasonsit was very rare that we received accurate sales figures from the publishers involved. We'd be delighted to correct any errors, or hear more accurate sales figures for any of the titles here.Please email the webmaster if you know something we don't!
Credits
The credits listed are accurate to the best of our recollection, but if we've made any errors or ommissions (quite likely!) please email the webmaster to let us know and we'll try to make a correction as soon as possible.
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