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Aquaqua

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This was a sequel to Wetrix. We didn't use the Wetrix name due to the shared ownership of that name with Infogrames, and becuase Imagineer wanted to distance the game from a previous N64 release when trying to sell the game as a 'brand new' game on the 'brand new' PlayStation 2 console.

The game was mostly developed in Japan - both Amir and John stayed in Japan for extended periods - because Imagineer weren't allowed to let the PS2 devkits leave the country, and consquently was a launch title in Europe, as we had a nearly finished game before most European developers even had a devkit.

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Aquaqua screen shot 1 Aquaqua screen shot 2 Aquaqua screen shot 3 Aquaqua screen shot 4 Aquaqua screen shot 5

Project details

Started:

Thu, 01 Jun 2000

Development studio:

Zed Two

Main client / publisher:

Imagineer

Status:

Finished

Proper Pickford Bros game?

Yes, this is definitely one of our games!

Core studio team:

John Pickford

Game Designer

Ste Pickford

Executive Producer

Amir Latif

Lead Programmer

Warren Lancashire

Lead Artist / Designer

David 'Bone' Gill

Programmer

Allan Findlay

Programmer

Steve Thomas

Animator

John Corcoran

Producer

Aqua Aqua: Wetrix2 PlayStation2 EU cover

Platform:

PlayStation2

Territory:

Europe

Release date:

Tue, 20 Nov 2001

Title:

Aqua Aqua: Wetrix2

Publisher:

SCI

Developer:

Zed Two

Sales:

35,000

AquaAqua PlayStation2 US cover

Platform:

PlayStation2

Territory:

United States

Release date:

Tue, 01 Jan 2002

Title:

AquaAqua

Publisher:

3DO

Developer:

Zed Two

Sales:

35,000

Aquaqua PlayStation2 JP cover

Platform:

PlayStation2

Territory:

Japan

Release date:

Mon, 01 Oct 2001

Title:

Aquaqua

Publisher:

Imagineer

Developer:

Zed Two

Sales:

15,000

AquaAqua: Wetrix 2.0 PlayStation EU cover

Platform:

PlayStation

Territory:

Europe

Release date:

Thu, 01 Jan 1981

Title:

AquaAqua: Wetrix 2.0

Publisher:

Eon

Developer:

Zed Two

Sales:

0

Ste Pickford

The game isn't a true sequel to Wetrix - its mostly the same game with some weird Japanese designed cut scenes and a story mode added, which we never really understood.

We did actually design a proper sequel, with some significant changes to the game mechanic, but the Japanese were far to conservative to risk changing anything to do with the game itself, they only wanted to tinker with presentation and cosmetic minor details.

Maybe one day we'll develop the real sequel...

 

† Sales Estimates
Almost all sales estimates given are educated guesses. Being lowly developers we rarely had access to the publisher's sales infomation, and in many cases hadno contact with the publisher whatsoever after each game was completed. Even in cases where we were the owners of the development studio and on royalty deals, for various reasonsit was very rare that we received accurate sales figures from the publishers involved. We'd be delighted to correct any errors, or hear more accurate sales figures for any of the titles here.Please email the webmaster if you know something we don't!

Credits
The credits listed are accurate to the best of our recollection, but if we've made any errors or ommissions (quite likely!) please email the webmaster to let us know and we'll try to make a correction as soon as possible.