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Taz Express

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A character licensed game on the N64 developed by Zed Two for Infogrames.

Originally Vampire Circus, signed to Ocean as a two-project deal along with Wetrix, our new paymasters insisted we completely redesign the game to become one of a raft of Warner Bros character games they were developing, based around the long-term license they'd just purchased at great expense.

Thus instantly sucking our fledgling studio - formed in order to develop interesting, fun, original video games instead of dull licensed shelf-fillers - back into the miserable factory development world we were trying to escape.

Both PAL and NTSC versions were completed, but only the European version was ever released, for some reason.

Taz Express screen shot 1 Taz Express screen shot 2 Taz Express screen shot 3 Taz Express screen shot 4

Project details

Started:

Sat, 01 Feb 1997

Development studio:

Zed Two

Main client / publisher:

Infogrames

Status:

Finished

Proper Pickford Bros game?

No, either a work-for-hire project, or we aren't claiming much credit for this game.

Core studio team:

John Pickford

Game Designer

Ste Pickford

Producer, Graphic Artist

Steve Hughes

Lead Programmer

Jan van Valburg

Lead Programmer

Andy Pearce

Lead Artist

Steve Thomas

Lead Animator

David Gill

Programmer

David Severn

Graphic Artist

Ged Casserley

Graphic Artist

Paul Salmon

Graphic Artist

Jon Dunn

Infogrames Producer

(?)

Music and Sound Effects

Taz Express Nintendo 64 EU cover

Platform:

Nintendo 64

Territory:

Europe

Release date:

Sat, 01 Jan 2000

Title:

Taz Express

Publisher:

Infogrames

Developer:

Zed Two

Sales:

40,000

Taz Express Nintendo 64 US cover

Platform:

Nintendo 64

Territory:

United States

Release date:

(Unreleased)

Title:

Taz Express

Publisher:

Infogrames

Developer:

Zed Two

Sales:

0

† Sales Estimates
Almost all sales estimates given are educated guesses. Being lowly developers we rarely had access to the publisher's sales infomation, and in many cases hadno contact with the publisher whatsoever after each game was completed. Even in cases where we were the owners of the development studio and on royalty deals, for various reasonsit was very rare that we received accurate sales figures from the publishers involved. We'd be delighted to correct any errors, or hear more accurate sales figures for any of the titles here.Please email the webmaster if you know something we don't!

Credits
The credits listed are accurate to the best of our recollection, but if we've made any errors or ommissions (quite likely!) please email the webmaster to let us know and we'll try to make a correction as soon as possible.