The first game developed by John and Ste's Zed Two studio was an original and addictive puzzle game, which got a great critical response.
The game started out as a flowing water technology demo for a game called Vampire Circus which John and Ste were working on in Ste's front room as they tried to get their new studio off the ground.
The water demo was so much fun that we decided to turn it into a game itself and this was the result.
A multiplayer (up to 7 players) LAN mode was written after the game was released, which we hoped to put out as a free patch, but this was never fully debugged. We couldn't justify the expense of continuing to develop this patch, without any income, so it was never released.
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Project details
Started: | Wed, 01 May 1996 |
Development studio: | |
Main client / publisher: | |
Status: | Finished |
Proper Pickford Bros game? |
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Core studio team:
Game Designer, Programmer | |
Gamer Designer, Graphic Artist, Documentation | |
Programmer | |
Additional Programmer | |
Ocean Producer | |
Sound Effects and Speech | |
Music | |
Music | |
Localisation | |
QA | |
QA | |
QA |
Platform: | |
Territory: | |
Release date: | Mon, 01 Jun 1998 |
Title: | Wetrix |
Publisher: | |
Developer: | |
Sales: | 15,000† |
Programmer | |
Music |
Platform: | |
Territory: | |
Release date: | Mon, 01 Jun 1998 |
Title: | Wetrix |
Publisher: | |
Developer: | |
Sales: | 15,000† |
Programmer | |
Music |
Platform: | |
Territory: | |
Release date: | Mon, 01 Jun 1998 |
Title: | Wetrix |
Publisher: | |
Developer: | |
Sales: | 40,000† |
Programmer | |
Music |
Platform: | |
Territory: | |
Release date: | Mon, 01 Jun 1998 |
Title: | Wetrix |
Publisher: | |
Developer: | |
Sales: | 65,000† |
Programmer | |
Music |
Platform: | |
Territory: | |
Release date: | Sun, 01 Nov 1998 |
Title: | Wetrix |
Publisher: | |
Developer: | |
Sales: | 12,000† |
Programmer | |
Music |
Platform: | |
Territory: | |
Release date: | Sat, 01 Jan 2000 |
Title: | Wetrix+ |
Publisher: | |
Developer: | |
Sales: | 5,000† |
Programmer | |
Graphic Artist |
Platform: | |
Territory: | |
Release date: | Sat, 01 Jan 2000 |
Title: | Wetrix+ |
Publisher: | |
Developer: | |
Sales: | 5,000† |
Programmer | |
Graphic Artist |
Platform: | |
Territory: | |
Release date: | (Unreleased) |
Title: | Aqua Panic |
Publisher: | |
Developer: | |
Sales: | 0† |
Programmer | |
Graphic Artist | |
Graphic Artist |
Platform: | |
Territory: | |
Release date: | Tue, 01 Jun 1999 |
Title: | WetrixGB |
Publisher: | |
Developer: | |
Sales: | 5,000† |
Platform: | |
Territory: | |
Release date: | Tue, 01 Jun 1999 |
Title: | WetrixGB |
Publisher: | |
Developer: | |
Sales: | 5,000† |
This was the hardest game to design I've ever been involved in. With a puzzle game you have nothing but gameplay - it has to work. If the game is weak the graphics won't help, and you can't just throw in a few extra enemies if the game is too easy. You have nothing but naked gameplay and that means the underlying concept has to be right. Each and every feature has to interact with every other feature in the game.
† Sales Estimates
Almost all sales estimates given are educated guesses. Being lowly developers we rarely had access to the publisher's sales infomation, and in many cases hadno contact with the publisher whatsoever after each game was completed. Even in cases where we were the owners of the development studio and on royalty deals, for various reasonsit was very rare that we received accurate sales figures from the publishers involved. We'd be delighted to correct any errors, or hear more accurate sales figures for any of the titles here.Please email the webmaster if you know something we don't!
Credits
The credits listed are accurate to the best of our recollection, but if we've made any errors or ommissions (quite likely!) please email the webmaster to let us know and we'll try to make a correction as soon as possible.
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