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The Pickford BrothersJohn and Ste

 

Wetrix

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The first game developed by John and Ste's Zed Two studio was an original and addictive puzzle game, which got a great critical response.

The game started out as a flowing water technology demo for a game called Vampire Circus which John and Ste were working on in Ste's front room as they tried to get their new studio off the ground.

The water demo was so much fun that we decided to turn it into a game itself and this was the result.

A multiplayer (up to 7 players) LAN mode was written after the game was released, which we hoped to put out as a free patch, but this was never fully debugged. We couldn't justify the expense of continuing to develop this patch, without any income, so it was never released.

» View press cuttings relating to this game

Wetrix screen shot 1 Wetrix screen shot 2 Wetrix screen shot 3 Wetrix screen shot 4 Wetrix screen shot 5 Wetrix screen shot 6 Wetrix screen shot 7 Wetrix screen shot 8 Wetrix screen shot 9 Wetrix screen shot 10 Wetrix screen shot 11 Wetrix screen shot 12 Wetrix screen shot 13 Wetrix screen shot 14 Wetrix screen shot 15 Wetrix screen shot 16 Wetrix screen shot 17

Project details

Started:

Wed, 01 May 1996

Development studio:

Zed Two

Main client / publisher:

Ocean

Status:

Finished

Proper Pickford Bros game?

Yes, this is definitely one of our games!

Core studio team:

John Pickford

Game Designer, Programmer

Ste Pickford

Gamer Designer, Graphic Artist, Documentation

Amir Latif

Programmer

Jan van Valburg

Additional Programmer

Jon Dunn

Ocean Producer

Keith Tinman

Sound Effects and Speech

2dB

Music

Jim Murdoch

Localisation

Steve Aspinwall

QA

Kelvin James Cannon

QA

Marc Bowden

QA

Wetrix PC EU cover

Platform:

PC

Territory:

Europe

Release date:

Mon, 01 Jun 1998

Title:

Wetrix

Publisher:

Ocean

Developer:

Zed Two

Sales:

15,000

John Pickford

Programmer

Wetrix PC US cover

Platform:

PC

Territory:

United States

Release date:

Mon, 01 Jun 1998

Title:

Wetrix

Publisher:

Ocean

Developer:

Zed Two

Sales:

15,000

John Pickford

Programmer

Wetrix Nintendo 64 EU cover

Platform:

Nintendo 64

Territory:

Europe

Release date:

Mon, 01 Jun 1998

Title:

Wetrix

Publisher:

Ocean

Developer:

Zed Two

Sales:

40,000

Amir Latif

Programmer

Wetrix Nintendo 64 US cover

Platform:

Nintendo 64

Territory:

United States

Release date:

Mon, 01 Jun 1998

Title:

Wetrix

Publisher:

Ocean

Developer:

Zed Two

Sales:

65,000

Amir Latif

Programmer

Wetrix Nintendo 64 JP cover

Platform:

Nintendo 64

Territory:

Japan

Release date:

Sun, 01 Nov 1998

Title:

Wetrix

Publisher:

Imagineer

Developer:

Zed Two

Sales:

12,000

Amir Latif

Programmer

Wetrix+ Dreamcast EU cover

Platform:

Dreamcast

Territory:

Europe

Release date:

Sat, 01 Jan 2000

Title:

Wetrix+

Publisher:

Take 2

Developer:

Zed Two

Sales:

5,000

Amir Latif

Programmer

Phil Jackson

Graphic Artist

Wetrix+ Dreamcast US cover

Platform:

Dreamcast

Territory:

United States

Release date:

Sat, 01 Jan 2000

Title:

Wetrix+

Publisher:

Xicat

Developer:

Zed Two

Sales:

5,000

Amir Latif

Programmer

Phil Jackson

Graphic Artist

Aqua Panic Dreamcast JP cover

Platform:

Dreamcast

Territory:

Japan

Release date:

(Unreleased)

Title:

Aqua Panic

Publisher:

Sega

Developer:

Zed Two

Sales:

0

Amir Latif

Programmer

Phil Jackson

Graphic Artist

Warren Lancashire

Graphic Artist

WetrixGB Gameboy Color EU cover

Platform:

Gameboy Color

Territory:

Europe

Release date:

Tue, 01 Jun 1999

Title:

WetrixGB

Publisher:

Infogrames

Developer:

Unknown

Sales:

5,000

WetrixGB Gameboy Color JP cover

Platform:

Gameboy Color

Territory:

Japan

Release date:

Tue, 01 Jun 1999

Title:

WetrixGB

Publisher:

Imagineer

Developer:

Unknown

Sales:

5,000

JPickford

This was the hardest game to design I've ever been involved in. With a puzzle game you have nothing but gameplay - it has to work. If the game is weak the graphics won't help, and you can't just throw in a few extra enemies if the game is too easy. You have nothing but naked gameplay and that means the underlying concept has to be right. Each and every feature has to interact with every other feature in the game.

 

† Sales Estimates
Almost all sales estimates given are educated guesses. Being lowly developers we rarely had access to the publisher's sales infomation, and in many cases hadno contact with the publisher whatsoever after each game was completed. Even in cases where we were the owners of the development studio and on royalty deals, for various reasonsit was very rare that we received accurate sales figures from the publishers involved. We'd be delighted to correct any errors, or hear more accurate sales figures for any of the titles here.Please email the webmaster if you know something we don't!

Credits
The credits listed are accurate to the best of our recollection, but if we've made any errors or ommissions (quite likely!) please email the webmaster to let us know and we'll try to make a correction as soon as possible.

 

We are The Pickford Bros, veteran independent video game designers based in the UK.

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