An adventure / puzzle game based on the then popular semi computer generated TV character, and John's first game featuring an isometric viewpoint.
The expensive license made this a more prestigious project than Deathwake, so a more generous 12 week development period was allowed by Quicksilva, but the game probably took a couple of weeks longer than this to complete.
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Project details
Started: | Sat, 01 Feb 1986 |
Development studio: | |
Main client / publisher: | |
Status: | Finished |
Proper Pickford Bros game? | No, either a work-for-hire project, or we aren't claiming much credit for this game. |
Core studio team:
Game Designer, Programmer | |
Game Designer, Programmer | |
C64 Programmer | |
Graphic Artist | |
Music and Sound Effects | |
Loading Screen, Font |
Platform: | |
Territory: | |
Release date: | Sat, 01 Feb 1986 |
Title: | Max Headroom |
Publisher: | |
Developer: | |
Sales: | 10,000† |
Programmer |
Platform: | |
Territory: | |
Release date: | Sat, 01 Feb 1986 |
Title: | Max Headroom |
Publisher: | |
Developer: | |
Sales: | 10,000† |
Programmer |
Platform: | |
Territory: | |
Release date: | Sat, 01 Feb 1986 |
Title: | Max Headroom |
Publisher: | |
Developer: | |
Sales: | 10,000† |
Programmer |
This game was being developed when I spent a couple of weeks at Binary Design doing work experience. I did the Amstrad / C64 version of the loading screen, based on Pete's Spectrum original, and they reused my Deathwake font.
I thought the talking Max Headroom section at the end (with audio played off the cassette type, synced to on screen animation) was a fantastic idea.
† Sales Estimates
Almost all sales estimates given are educated guesses. Being lowly developers we rarely had access to the publisher's sales infomation, and in many cases hadno contact with the publisher whatsoever after each game was completed. Even in cases where we were the owners of the development studio and on royalty deals, for various reasonsit was very rare that we received accurate sales figures from the publishers involved. We'd be delighted to correct any errors, or hear more accurate sales figures for any of the titles here.Please email the webmaster if you know something we don't!
‡ Downloads
We don't condone video game piracy. We would prefer that all our games were still available for purchase by those who wanted them,but unfortunately most of our games are not commercially available in any form, with the IP or code in the hands of defunct commercialentities with neither the will nor the ability to commercially exploit these products, if not forgotten about completely. In such cases we're happy for the game to be madeavailable free for enthusiasts to download, rather than being consigned to the dustbin of history. If you would like us to remove a link,please email the webmaster to explain why.
Credits
The credits listed are accurate to the best of our recollection, but if we've made any errors or ommissions (quite likely!) please email the webmaster to let us know and we'll try to make a correction as soon as possible.
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