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The Pickford BrothersJohn and Ste

 

Scooby Doo

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Scooby Doo screen shot 1

Project details

Started:

Sun, 01 Nov 1987

Development studio:

Freelance

Main client / publisher:

Elite Systems

Status:

Finished

Proper Pickford Bros game?

No, either a work-for-hire project, or we aren't claiming much credit for this game.

Core studio team:

Mike Webb

C64 Programmer

(?)

Graphics

(?)

Original Programmer

Ste Pickford

Tiny bit of sprite format converting

Scooby Doo Commodore 64 UK cover

Platform:

Commodore 64

Territory:

United Kingdom

Release date:

Sun, 01 Nov 1987

Title:

Scooby Doo

Publisher:

Elite Systems

Developer:

Freelance

Sales:

20,000

» Download this game!

Scooby Doo Commodore 64 UK cover

Platform:

Commodore 64

Territory:

United Kingdom

Release date:

Thu, 01 Jun 1989

Title:

Scooby Doo

Publisher:

Encore

Developer:

Freelance

Sales:

5,000

Ste Pickford

I did very little on this one. I used to pick up a lot of 'foreigners' or freelance jobs whilst I was working at Binary Design, but this one was definitely the smallest contribution to a game I've ever made!

It was a typical weekend for me at the time - in the office working, for free, with about six or seven other people on games which we were told were late, and urgently needed to be finished by last week in order to avoid the collapse of western civilisation. So there was a lot of feet on desks, drinking coffee, playing games and chatting etc.

Mike Webb popped in - he was one of the founders of Binary Design, and would later be my boss at Software Creations, but he was freelancing himself at the time, I think. He showed us this Scooby Doo game he was half way though converting (from the Spectrum probably), and waved a cassette of graphics around, and asked if anyone could convert these sprites to a C64 format for him. "Sure", I offered. I don't think I'd ever spoke to Mike before then - he scared me a bit - but I found a spare C64 (it was weekend and most of the desks were empty), and spent a couple of hours sorting out his sprites while he drank more coffee and chatted to the programmers.

That was it. I think he bunged me a few quid, and I added another game to my softography!

This kind of community among the developers at different companies wasn't at all uncommon in those days, although very rare since the advent of non-disclosure agreements and development licenses, where you can't even tell your mates in the pub which hardware platform you are working on, let alone help them out with any problems they might have.

 

† Sales Estimates
Almost all sales estimates given are educated guesses. Being lowly developers we rarely had access to the publisher's sales infomation, and in many cases hadno contact with the publisher whatsoever after each game was completed. Even in cases where we were the owners of the development studio and on royalty deals, for various reasonsit was very rare that we received accurate sales figures from the publishers involved. We'd be delighted to correct any errors, or hear more accurate sales figures for any of the titles here.Please email the webmaster if you know something we don't!

‡ Downloads
We don't condone video game piracy. We would prefer that all our games were still available for purchase by those who wanted them,but unfortunately most of our games are not commercially available in any form, with the IP or code in the hands of defunct commercialentities with neither the will nor the ability to commercially exploit these products, if not forgotten about completely. In such cases we're happy for the game to be madeavailable free for enthusiasts to download, rather than being consigned to the dustbin of history. If you would like us to remove a link,please email the webmaster to explain why.

Credits
The credits listed are accurate to the best of our recollection, but if we've made any errors or ommissions (quite likely!) please email the webmaster to let us know and we'll try to make a correction as soon as possible.