Another future sport game, with relatively rare 2 player support, which used simple vector graphics in order to get super fast scrolling speeds on the underpowered Spectrum.
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Mon, 01 Dec 1986
Main client / publisher:
Proper Pickford Bros game?
No, either a work-for-hire project, or we aren't claiming much credit for this game.
Core studio team:
Game Designer, Programmer
Music and Sound Effects
Mon, 01 Dec 1986
This was a frustrating game to work on - not that I did much work on it - because Steve Hughes, the designer and programmer, liked to be self-sufficient and design games where he could create everything himself, hence the computer generated vector graphics for the ship and the arena.
I think Steve did the ship, so there was nothing left for me to do but the font, the panel and the Spectrum loading screen.
† Sales Estimates
Almost all sales estimates given are educated guesses. Being lowly developers we rarely had access to the publisher's sales infomation, and in many cases hadno contact with the publisher whatsoever after each game was completed. Even in cases where we were the owners of the development studio and on royalty deals, for various reasonsit was very rare that we received accurate sales figures from the publishers involved. We'd be delighted to correct any errors, or hear more accurate sales figures for any of the titles here.Please email the webmaster if you know something we don't!
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