De-Flower is a prototype we were working on a few years ago. We ended up putting it aside in favour of other work, and the fact it wasn't getting a great response from those we showed it to.
The concept is obviously a variation on the mechanic we've used in Sticky Balls and Magnetic Billiards. The big difference being that the interlocking flowers form rigid shapes. And of course they aren't balls so the way they move (by pulling the petals) is very different and quite interesting.
Anyway, we loved the actual game mechanic, and hope to go back to it given half a chance.
We didn't spend too long on this, hence the rough look we have a soft spot for the scary flowers.
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Wed, 01 Dec 2004
Main client / publisher:
Proper Pickford Bros game?
Yes, this is definitely one of our games!
Core studio team:
Game Designer, Programmer
Game Desginer, Graphic Artist
This are no versions of this game.
The credits listed are accurate to the best of our recollection, but if we've made any errors or ommissions (quite likely!) please email the webmaster to let us know and we'll try to make a correction as soon as possible.
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