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The Pickford BrothersJohn and Ste

 

The Pickford Bros' Softography

All the games that John and Ste have worked on during their career

Here's a complete list (as far as we can remember) of all the games we've ever worked on or been involved with in some way. We're going back all the way to 1983 now, so its quite a list!

Video game development is usually a team effort, and in the case of most of the games listed here we were part of a larger development team - we didn't make many of these games all by ourselves (well, maybe just one or two!) and we don't want to pretend that we did. Where possible we've tried to include full credits, to the best of our recollection.

Although we've both worked on a lot of games, we didn't necessarily make a significant or important contribution to every single one (Ste just did the loading screens for quite a few 8 bit titles). We've put a little star by the title to indicate those games we consider significant to out careers for whatever reason: either one or both of us designed or programmed the game, or was a 'lead' or producer - games that we poured a bit of our heart and soul into.

(89 titles)

2013 - 23 Skidoo (Studio: The Pickford Bros - Client: Zee-3)

2012 - Naked War iOS (Studio: The Pickford Bros - Client: Zee-3)

2012 - Magnetic Billiards: Sardines (Studio: The Pickford Bros - Client: Zee-3)

2011 - ISMMTTM (Studio: The Pickford Bros - Client: Zee-3)

2010 - Magnetic Billiards: Blueprint (Studio: The Pickford Bros - Client: Zee-3)

2009 - Art of Soccer (Studio: The Pickford Bros - Client: Zee-3)

2007 - Magnetic Billiards: Seriously Casual (Studio: The Pickford Bros - Client: Zee-3)

2007 - Garfield Gets Real (Studio: The Pickford Bros - Client: Gravity-i)

2006 - Worms v Lemmings (Studio: The Pickford Bros - Client: Team 17)

2004 - De-Flower (Studio: The Pickford Bros - Client: Zee-3)

2004 - Naked War PC (Studio: The Pickford Bros - Client: Zee-3)

2003 - Tetris (Studio: Zed Two - Client: Unknown)

2003 - Nicktoons (Studio: Zed Two - Client: THQ)

2002 - Sticky Balls (Studio: Zed Two - Client: Zed Two)

2001 - Popper (Studio: Zed Two - Client: Unsigned)

2001 - Worms Blast (Studio: Zed Two - Client: Team 17)

2001 - Future Tactics: The Uprising (Studio: Zed Two - Client: Crave Entertainment)

2001 - ET and the Search for Dragora (Studio: Zed Two - Client: NewKidCo)

2001 - ET and the Cosmic Garden (Studio: Zed Two - Client: NewKidCo)

2000 - Dirty Drivin' (Studio: Zed Two - Client: Unsigned)

2000 - Aquaqua (Studio: Zed Two - Client: Imagineer)

2000 - DragonTales: DragonSeek (Studio: Zed Two - Client: NewKidCo)

2000 - Dragon Tales: DragonWings (Studio: Zed Two - Client: NewKidCo)

1997 - Taz Express (Studio: Zed Two - Client: Infogrames)

1996 - Wetrix (Studio: Zed Two - Client: Ocean)

1996 - Vampire Circus (Studio: Zed Two - Client: Ocean)

1995 - Mario Artist: Paint Studio / Sound Studio (Studio: Software Creations - Client: Nintendo)

1995 - Blade & Barrel (Studio: Software Creations - Client: Kemco)

1995 - Spyral Saga (Studio: Software Creations - Client: Sony Computer Entertainment Europe)

1994 - Cutthroat Island (Studio: Software Creations - Client: Acclaim Entertainment)

1994 - Venom Spirit (Studio: Software Creations - Client: Unsigned)

1994 - Spider-Man & Venom: Separation Anxiety (Studio: Software Creations - Client: Acclaim Entertainment)

1994 - Waterworld (Studio: Software Creations - Client: Interplay)

1994 - Tinstar (Studio: Software Creations - Client: Nintendo)

1994 - Maximum Carnage (Studio: Software Creations - Client: Acclaim Entertainment)

1993 - Thomas the Tank Engine and Friends (Studio: Software Creations - Client: THQ)

1993 - The Incredible Crash Dummies (Studio: Software Creations - Client: LJN Toys)

1993 - Ken Griffey Jnr presents Major League Baseball (Studio: Software Creations - Client: Nintendo)

1993 - Tazmanian Devil (Studio: Software Creations - Client: Sunsoft)

1992 - Spiderman & X-men (Studio: Software Creations - Client: Acclaim Entertainment)

1992 - Beauty and the Beast: Belle's Quest (Studio: Software Creations - Client: Sunsoft)

1992 - Plok! (Studio: Software Creations - Client: Tradewest)

1992 - Tom & Jerry (Studio: Software Creations - Client: Hi Tech Expressions)

1990 - Solstice 2 (Studio: Software Creations - Client: Epic / Sony)

1990 - Gazza 2 (Studio: Active Minds - Client: Empire)

1990 - Cabal (Studio: Zippo Games - Client: Rare)

1990 - Fleapit (Studio: Zippo Games - Client: Rare)

1990 - Wizards & Warriors 3 (Studio: Zippo Games - Client: Rare)

1990 - WWF Wrestling (Studio: Zippo Games - Client: Rare)

1989 - Solar Jetman: Hunt for the Golden Warpship (Studio: Zippo Games - Client: Rare)

1989 - Roller Thrasher (Studio: Zippo Games - Client: Rare)

1989 - Wolverine (Studio: Zippo Games - Client: Rare)

1989 - Sesame Street ABC 123 (Studio: Zippo Games - Client: Rare)

1989 - IronSword (Wizards and Warriors II) (Studio: Zippo Games - Client: Rare)

1989 - Urchin (Studio: Zippo Games - Client: Unsigned)

1988 - Voodoo Nightmare (Studio: Zippo Games - Client: Palace Software)

1988 - Cosmic Pirate (Studio: Zippo Games - Client: Palace Software)

1988 - Cluster (Studio: Zippo Games - Client: Psygnosis)

1988 - Roadhugg (Studio: Zippo Games - Client: Mastertronic)

1987 - Leviathan (Studio: Freelance - Client: English Software)

1987 - Knight Games 2 (Studio: Freelance - Client: English Software)

1987 - World Darts (Studio: Binary Design - Client: Mastertronic)

1987 - Scooby Doo (Studio: Freelance - Client: Elite Systems)

1987 - Duet (Studio: Freelance - Client: Elite Systems)

1987 - Outcast / Renegade (Studio: Binary Design - Client: Mastertronic)

1987 - Amaurote (Studio: Binary Design - Client: Mastertronic)

1987 - Rasterscan (Studio: Binary Design - Client: Mastertronic)

1987 - Motos (Studio: Binary Design - Client: Mastertronic)

1987 - Street Surfer (Studio: Binary Design - Client: Mastertronic)

1987 - Feud (Studio: Binary Design - Client: Mastertronic)

1987 - Defcom (Studio: Binary Design - Client: Quicksilva)

1987 - Kobayashi Naru (Studio: Binary Design - Client: Mastertronic)

1987 - Die You Vicious Fish (Studio: Freelance - Client: Rhinosoft)

1986 - Hyperbowl (Studio: Binary Design - Client: Mastertronic)

1986 - Lightfarce / Zarjas (Studio: Binary Design - Client: Mastertronic / Sinclair User)

1986 - Zub (Studio: Binary Design - Client: Mastertronic)

1986 - Xeno (Studio: Binary Design - Client: A 'n' F Software)

1986 - 180 (Studio: Binary Design - Client: Mastertronic)

1986 - Glider Rider (Studio: Binary Design - Client: Quicksilva)

1986 - Glass (Studio: Binary Design - Client: Quicksilva)

1986 - Mission Omega (Studio: Binary Design - Client: Concept Software)

1986 - Hocus Focus (Studio: Binary Design - Client: Quicksilva)

1986 - Max Headroom (Studio: Binary Design - Client: Quicksilva)

1985 - Death Wake (Studio: Binary Design - Client: Quicksilva)

1985 - Guy Mannly (Studio: Doodlebug Designs - Client: Unsigned)

1985 - Ghosts 'n Goblins (Studio: Freelance - Client: Elite Systems)

1985 - Ziggurat (Studio: Freelance - Client: Software Projects)

1984 - Ghost Town (Studio: Freelance - Client: Virgin Games)

1983 - Graffix (Studio: Freelance - Client: Buttercraft Software)

 

We are The Pickford Bros, veteran independent video game designers based in the UK.

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