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Established 1984

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Total estimated sales of all Pickford Bros' games:

6,451,068

Number of games in all territories the Pickford Bros have been involved in:

 

Total skus: 181

Released: 157

(EU release: 109)

(US release: 41)

(JP release: 7)

Unreleased: 9

Uncompleted: 15

Average estimated sales per released game:

41,090

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Wetrix

The first game developed by John and Ste's Zed Two studio was an original and addictive puzzle game, which got a great critical response.

The game started out as a flowing water technology demo for a game called Vampire Circus which John and Ste were working on in Ste's front room as they tried to get their new studio off the ground.

The water demo was so much fun that we decided to turn it into a game itself and this was the result.

A multiplayer (up to 7 players) LAN mode was written after the game was released, which we hoped to put out as a free patch, but this was never fully debugged. We couldn't justify the expense of continuing to develop this patch, without any income, so it was never released.

Wetrix screen shot Wetrix screen shot Wetrix screen shot

Wetrix screen shot Wetrix screen shot Wetrix screen shot

Project details

Started:  

1996

Development studio:  

Zed Two

Platform:  

PC

John's roles:  

Game Designer, Lead Programmer

Ste's roles:  

Producer, Lead Artist

Primary territory:  

Europe

Status:  

Released in 1998

European product details

Wetrix cover  

Title:  

Wetrix

Publisher:  

Ocean

Release date:  

1998

Estimated sales:  

15,000†

Availability:  

Commercially abandoned - download available‡

North American product details

Wetrix cover  

Title:  

Wetrix

Publisher:  

Ocean

Release date:  

1998

Estimated sales:  

15,000†

Availability:  

Commercially abandoned - download available‡

John's comments

John Pickford

This was the hardest game to design I've ever been involved in. With a puzzle game you have nothing but gameplay - it has to work. If the game is weak the graphics won't help, and you can't just throw in a few extra enemies if the game is too easy. You have nothing but naked gameplay and that means the underlying concept has to be right. Each and every feature has to interact with every other feature in the game.

Development credits*

John Pickford:  

Game Designer, Programmer

Ste Pickford:  

Gamer Designer, Graphic Artist, Documentation

Jan van Valburg:  

Additional Programmer

Jon Dunn:  

Ocean Producer

Keith Tinman:  

Sound Effects and Speech

2dB:  

Music

Jim Murdoch:  

Localisation

Kelvin James Cannon:  

QA

Marc Bowden:  

QA

† Sales Estimates
Almost all sales estimates given are educated guesses. Being lowly developers we rarely had access to the publisher's sales infomation, and in many cases had no contact with the publisher whatsoever after each game was completed. Even in cases where we were the owners of the development studio and on royalty deals, for various reasons it was very rare that we received accurate sales figures from the publishers involved. We'd be delighted to correct any errors, or hear more accurate sales figures for any of the titles here. Please email the webmaster if you know something we don't!

‡ Downloads
We don't condone video game piracy. We would prefer that all our games were still available for purchase by those who wanted them, but unfortunately most of our games are not commercially available in any form, with the IP or code in the hands of defunct commercial entities with neither the will nor the ability to commercially exploit these products, if not forgotten about completely. In such cases we're happy for the game to be made available free for enthusiasts to download, rather than being consigned to the dustbin of history. If you would like us to remove a link, please email the webmaster to explain why.

* Credits
This credit list is accurate to the best of our recollection, but if we've made any errors or ommissions (quite likely!) please email the webmaster to let us know and we'll try to make a correction as soon as possible.