Searched database for posts up to 2023-03-24 by JPickford.
Pages « 1 [2] 3 4 » (76 results)
Implemented an alternate control method - 'DONUT CONTROL'. It's mainly aimed at the iPhone version as it allows you to control the shot using most of the screen space regardless of the balls size (...
Just a rough video of the new touch controls for Magnetic Billiards on iPad.
It always amazes me how often I find two completely different causes for the same bug. Fixed a persistent crash bug (twice) and got the game running on iPhone 3G. Well more limping than running but...
I was planning on a couple days rest after working silly hours last week but I couldn't resist a cheeky bit of coding today. Got the "buzz" multiplier working. Getting "s" ranks on some levels now.
Ace to get people playing our game in the pub on friday. It was worth the risk of taking the iPad on a night out. It seemed to go down well. Now to get it finished.
Got sound music & sound effects working. Except the sound effects stop working if you turn the music off on the Simulator. Works fine on the actual ipad. Ho hum. I love it when the game you are...
Just gave my wife the iPad to try Magnetic Billiards for the first time. She's trying a new control method I just implemented today. I left her to it so see if she could figure out the controls wit...
IPad dev fun. Who knew about this pre-multiplied alpha malarky? No wonder all the sprites were looking murky and rough around the edges. All sorted now and everything seems to render a bit faster.
Porting code to a different language would be a lot easier if I could resist the temptation to 'improve' it at the same time. I don't know what the idiot who wrote this was thinking.
Finally got the menu system working. NSStrings are a right pain. Now everything is in place I can actually get the gameplay ported.
Loving the accelerometer stuff. Got it if you bang your fist on my desk all the balls bounce up and down. You have to be there really.
Two hours 'sleep'. It's been a while since I got that into coding. Ended up going to bed at 4:30am.
We've decided to do a port of the original Magnetic Billiards "Blueprint" prototype to the iPad, and possibly the iPhone. I'll blog the development progress I make here, starting from scratch with a ...
If you are reading this you've been invited to playtest our latest game Magnetic Billiards. We aren't looking for bug reports but if you find anything odd please let us know. We're mostly intere...
Hello, this is just to say hello and welcome to our new game. If you're reading this you've been invited to test the latest alpha. I'm sure you'll find a few bugs. BLAH dij doijoias jdosij odi...
This multiline post should have a terminator at the end. I can't type what that terminator is or I'll cut off the post. I think.
This is the second in game blog post. I'm checking that posts can have multiple lines. Not sure how to detect the end.
After nearly 30 years of coding (on and off) I still haven't the slightest clue how long a given task is going to take. Sometimes I can write and debug something massively complicated in a day. Ot...
Pages « 1 [2] 3 4 » (76 results)
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