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Searched database for posts up to 2022-08-08 including the word indie (in tags only) by The Pickford Bros.

Pages « 1 [2] 3 ... 6 » (107 results)

First #Games...

After launching the #GamesWeLike initiative, to encourage indie game developers to freely promote each others' games (without any reciprocal promotion required in return), John and I were asked by Poc...

By Ste Pickford
Thu, 05 Jul 2012

Is fairness ...

Over the last few weeks I've heard of a business practice amongst indie developers that I found quite shockingly unfair. This lead me to thinking about the concept of fairness in business. I supp...

By JPickford
Tue, 01 May 2012

Prototype on...

The nice people over on RetroRemakes.com have picked up on the new prototype of I Sent My Monkey To The Moon, contained within version 2.0 of Magnetic Billiards: Blueprint on iOS. Our touch-screen ...

By Ste Pickford
Fri, 06 Apr 2012

Prototypes i...

Our announcement about the new Prototypes included in version 2.0 of Magnetic Billiards: Blueprint for iOS is picked up as a news story by Edge Online.

By Ste Pickford
Fri, 06 Apr 2012

Prototypes o...

Pocket Gamer pick up on our news story about the Prototypes included in version 2.0 of Magnetic Billiards: Blueprint for iOS.

By Ste Pickford
Fri, 06 Apr 2012

BAFTA fallou...

We had a great night at the BAFTAs, where Magnetic Billiards: Blueprint was nominated in the Mobile & Handheld category. We didn't expect to win, but as we got to the awards being announced, we h...

By Ste Pickford
Wed, 28 Mar 2012

Design stude...

Here's a nice little write up of Magnetic Billiards: Blueprint, by a game design student, talking about the way we used the physical shape of the iOS device to inspire some of the game mechanics in Ma...

By Ste Pickford
Wed, 28 Mar 2012

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