Blog posted by Ste Pickford on Wed, 09 Jan 2019
The colouring of the panel members is a bit off, but I wasn't concerned about getting the colours right, just the contrast, as I was going to tint each panel member in a single primary colour.
The difficult part here was the shading, especially on the faces. I've been trying out a new technique, with more of an airbrushy style, rather than flat shading, which is taking me a bit of time to get to grips with, and is a bit more time consuming than the way I've been shading my comics. I did Octav1us first, as she seemed the most important one to get right, and I was fairly happy with the result.
The hair was super fiddly, but worth it. For every character's hair I had to set up a 'flat colour' layer, and colour in each individual section of hair in a different colour, so that I could later 'select' all the pixels in an individual section of hair with the Magic Wand tool. I could then select a section of hair and use gradient fills to add highlight and shading to just that section of hair, then select another section and do the same. It took longer to set up the flat colour layer than to actually do the shading!
Tags: digitiser cover, process, art, drawing, commission, photoshop, clip studio, colouring
Follow up post: Digitiser cover process 6 - colour (background)
Predecessor post: Digitiser cover process 4 - inks (background)
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