Blog posted by JPickford on Mon, 25 May 2009
Another old prototype. This one didn't get developed very far, hence the simple graphics (borrowed from Sticky Balls).
The game was essentially the same mechanic as Sticky Balls only with added gravity. The idea was to create large clusters by flicking the balls into the air and hopefully connected with others of the same colourdesign. Once a cluster was big enough it would be removed. The field scrolled slowly upwards with and endless supply of randomly coloured balls coming from below.
The image doesn't really do this justice - click on the link to the video to see how it worked.
Tags: code, prototype, game design
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