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Posts from John and Ste

Work comic

Blog posted by Ste Pickford on Fri, 10 May 2013

Work comicI've not drawn any comics for ages. Just over a year, I think. I've just been working all that time and haven't felt like drawing in the evenings, until this last week. The idea for this one grew slowly in my head over a month or so, and nagged at me ...

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Poposity #15

Blog posted by JPickford

Sun, 30 Dec 2012

Poposity #15

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Poposity #13

Blog posted by JPickford

Fri, 28 Dec 2012

Poposity #13

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Poposity #11

Blog posted by JPickford

Wed, 26 Dec 2012

Poposity #11

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Poposity #9

Blog posted by JPickford

Mon, 24 Dec 2012

Poposity #9

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Poposity #7

Blog posted by JPickford

Sat, 22 Dec 2012

Poposity #7

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Poposity #5

Blog posted by JPickford

Thu, 20 Dec 2012

Poposity #5

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Poposity #3

Blog posted by JPickford

Tue, 18 Dec 2012

Poposity #3

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Poposity #1

Blog posted by JPickford

Sun, 16 Dec 2012

Poposity #1

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Is fairness the first casualty of b...

Blog posted by JPickford

Tue, 1 May 2012

Over the last few weeks I've heard of a business practice amongst indie developers that I found quite shockingly unfair. This lead me to thinking about the concept of fairness in business. I suppose, along with my brother Ste, I've been a businessman ...

Squish Prototype

Blog posted by JPickford

Sun, 1 Apr 2012

Squish Prototype

Squish is the second of the prototypes built into Magnetic Billiards: Blueprint v2.0. Unlike ISMMTTM, Squish isn't an entirely new game; It's a potential new arcade mode based on the MB game mechanic with a few key changes. History I've been tin...

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Who are The Pickford Bros? »
Who is John Pickford? »

 

Sardines Animation test #2

Blog posted by Ste Pickford

Tue, 23 Apr 2013

Sardines Animation test #2

This is a second little animation test for another character who will be popping up in a new version of Magnetic Billiards we're working on, 'Sardines', which will be an expansion of the Sardines Arcade mode from Blueprint. These characters are delibera...

Sardines Animation test #1

Blog posted by Ste Pickford

Mon, 22 Apr 2013

Sardines Animation test #1

This is a little animation test for one a series of characters who will be popping up in a new version of Magnetic Billiards we're working on, 'Sardines', which will be an expansion of the Sardines Arcade mode from Blueprint. I've resurrected one of the...

Naked War iOS icon - finished!

Blog posted by Ste Pickford

Wed, 23 Jan 2013

Naked War iOS icon - finished!

This is the finished Naked War iOS icon, following up the rough concept sketches I posted yesterday. I'm quite pleased with it, especially with the 'fruity' colours. I did spend a lot of time tweaking the skin tones, over and over, going round in circl...

Naked War iOS icon concept

Blog posted by Ste Pickford

Tue, 22 Jan 2013

Naked War iOS icon concept

Naked War on iOS is progressing well, and close to being complete, but I've avoided drawing an icon for the game up until now, mainly because I hadn't had an idea of what the heck to draw. I didn't think the comic-style promotional art for the PC versio...

Poposity #14

Blog posted by Ste Pickford

Sat, 29 Dec 2012

Poposity #14

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Poposity #12

Blog posted by Ste Pickford

Thu, 27 Dec 2012

Poposity #12

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Poposity #10

Blog posted by Ste Pickford

Tue, 25 Dec 2012

Poposity #10

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Poposity #8

Blog posted by Ste Pickford

Sun, 23 Dec 2012

Poposity #8

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Designing Naked War again

Blog posted by Ste Pickford

Fri, 21 Dec 2012

Designing Naked War again

We've been working on bringing our strategy game Naked War to iOS over the course of this year, working with ace programmer Malcolm Stead over in Canada. Right from the start we knew there was going to be a fair amount of re-design work needed on the UI...

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Who are The Pickford Bros? »
Who is Ste Pickford? »

 

We are The Pickford Bros, veteran independent video game designers based in the UK.

Magnetic Billiards: Blueprint now available on the App Store

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