Archive entry by Ste Pickford on Sun, 26 Nov 2006
While John was working for free at home writing the Zub front end, I was also spending my spare time trying to contribute more to the game. I drew this layout sketch intending it to be the design for the game's cassette inlay, again naively thinking all I needed to do was come up with something good and it would be used. Of course as developer we had nothing to do with the publishing side of things, where cover artwork was commissioned, so nothing happened as far as me doing the cover, and I used the sketch as the basis for the loading screen instead.
We were horrified to see the actual cover when the game was released - there was a crappy drawing of a stubby Boba-Fett there instead of our lovingly designed Zub character! I shouldn't be too hard on the cover artist. He was probably paid peanuts and given about a day to paint the cover.
I should have just done a full cover painting myself, for free, and given it to Mastertronic. That would have been the only way to get the character on the cover. We were starting to realise that working in a factory like Binary Design, knocking out budget games was probably not the best environment to try and start new video game franchises!
Tags: sketch, cover, 8-bit, biz, logo, character design, cassette inlay
Follow up posts: Zub in 3D , Zub Loading Screens
Predecessor post: Green Eye of Zub
Permalink to this post: http://www.zee-3.com/pickfordbros/archive/view.php?post=423
The sketch looks cool, galactic, and stylish. The actual cover art is just plain hilarious.
Comment by Goyangi, added Fri, 17 Sep 2021 20:21:29 GMT
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