Archive entry by Ste Pickford on Sun, 26 Nov 2006
The first four frames here are the Green Eye of Zub - the goal of the game (well, only half way through the game, as the persistent player would discover).
The item below is the 'power pill' bonus item. We planned to have a whole system of different power-ups, which would be items like this one floating around on each planet, giving Zub different abilities, acting as smart bombs, or adding health etc, and generally making Zub into a more finished-off game. We just didn't have the time to put these in though, and in the end John bodged a screen in at the end of each planet where you played a little game to decide whether you got the 5%, 10% or 20% health power pill (rather like the little 'bonus chance' mini-games in some Mario games), which was probably coded in desperation on the last day of development.