Archive entry by Ste Pickford on Sun, 26 Nov 2006
The first four frames here are the Green Eye of Zub - the goal of the game (well, only half way through the game, as the persistent player would discover).
The item below is the 'power pill' bonus item. We planned to have a whole system of different power-ups, which would be items like this one floating around on each planet, giving Zub different abilities, acting as smart bombs, or adding health etc, and generally making Zub into a more finished-off game. We just didn't have the time to put these in though, and in the end John bodged a screen in at the end of each planet where you played a little game to decide whether you got the 5%, 10% or 20% health power pill (rather like the little 'bonus chance' mini-games in some Mario games), which was probably coded in desperation on the last day of development.
Tags: 8-bit, zx spectrum, graphics, pixel art, game design, coding, animation
Follow up post: Zub Cover Art
Predecessor post: Zub Control Panels
Permalink to this post: http://www.zee-3.com/pickfordbros/archive/view.php?post=420
Comment by Goyangi, added Fri, 17 Sep 2021 20:34:36 GMT
Only logged in users can comment on this post.
[ All About Zee-3 | Contact | Support | Policies | Buy Stuff | Press Centre ]
All material on this website copyright © 2004 - 2022 Zee-3, unless marked otherwise. Zee-3 and the Zee-3 logo are trademarks of Zee-3.
The Pickford Brothers website copyright © 2004 - 2022 The Pickford Brothers. The Pickford Brothers and the Pickford Bros logo are trademarks of the Pickford Brothers. Licensed to Zee-3.