Archive entry by Ste Pickford on Sun, 26 Nov 2006
John spent quite a lot of time tinkering with the front end for Zub.
We made a tiny font (3 pixels wide!) and John programmed a simulation of what we imagined 'windows' systems looked like on fancy high-end computers. We'd never seen anything like this in real life, probably only in movies, or in a feature on the 'Eliza' in PCW magazine.
Coding fancy stuff like this wasn't accommodated in the schedules at Binary Design at all, so this was the kind of stuff John would program himself at home, in the evenings or at weekends, completely unpaid. It was a bit of fun, and we hoped it would make our games a little bit better, and stamp a little bit of our personality on them.