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Anatomy of a Zub

Archive entry by Ste Pickford on Sun, 26 Nov 2006
Subject: Zub

Ste Pickford

We treated ourselves to a sizable chunk for RAM for these large versions of the Zub sprite for the cool and original front-end. We re-used the first and last frames for the in-game health indicator, and for the end of game screen, but mainly we wanted a great looking intro sequence with Zub being built up from a skeleton to a genetically engineered fighting machine.

This was the first completely original game we'd developed together and I think we naively thought that all we needed to do was make a great character, people would love it, and then this would become the first in an ongoing series of Zub games.

In fact, we probably spent more time and energy on the Zub character than on the game itself, which was a mistake.


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