» FAQ
That's how many John and Ste have actually made!
You can find out what we're working on in the Games section.
I've not updated what I've been working on much lately, as it's a top secret project that we can't r...
Other Zee-3 zones:
Kudos 2 »
The first, unreleased Plok game
Fleapit was the first attempt at a Plok game; our idea for a coin-op developed while we were at Zippo Games, for Rare's custom hardware 'Razz' board.
Concept Art
This was probably the first game I worked on where I'd attempted to do a sensible amount of concept art. We're were trying to become a little bit more professional, and this seemed like the right thing to do. Also, we were running a studio now so making presentations of game concepts to clients, rather than just starting programming a new game one Monday morning, was starting to become the norm.
Everyone in the industry was self taught, and there were no standards or expectations of how a new game should progress. I remember it being a struggle to justify spending work time drawing pretty pictures which wouldn't actually contribute to the game.
When I started worked on the first Plok character designs I'd only just discovered Letratone. I thought this was amazing stuff - I could make pictures look 'professional' with this weird stick-on grey half-tone stuff, and went a bit mad using it on all the Plok designs. I must have spent hours cutting it all out with a scalpel. I wonder if anyone still uses it these days?
I was still terrified of colour at this time and never used it away from in-game graphics (where I had no choice!), although this was partly due to the incredible expense and poor quality of colour copying back then. Without any formal training, and a youth spent reading 2000ad and drawing my own comics, always in black and white, my main experience of using colour was on ZX Spectrum loading screens. I remember being a bit overwhelemed by the 16 colours available on the Amiga, and not knowing what to do other than use 16 shades of the same colour (an affliction common to game artists at that time).
We had the different costumes idea right from the start, and while I think Robo Plok (looking like a crap copy of 'Ro-Jaws' from 2000ad) made it into Fleapit, I'm not sure if the other two were anything other than concept designs.
Ste Pickford
14th October 2004
Featured game:
Return to:
« Archive
|
Graphics and sketches |
|
Sketches and concept art |
|
All Ste's Loading Screens |
|
Downloadable retro game fonts |
|
Odd stuff
|
|
A fun, strategic, battle game for 2 players
|
|
The Pickford Brothers' Softography All the Pickford Brothers' games » View |
|
Memories of the 8-bit loading screen |
[ Latest News | Blogs | Buy Stuff | Forums ]
[ All About Zee-3 | FAQ | Contact | Support | Policies | Press Centre | Friends & Affiliates ]
All material on this website copyright © 2004 - 2010 Zee-3, unless marked otherwise. Zee-3 and the Zee-3 logo are trademarks of Zee-3.
The Pickford Brothers website copyright © 2004 - 2008 The Pickford Brothers. The Pickford Brothers and the Pickford Bros logo are trademarks of the Pickford Brothers. Licensed to Zee-3.