» FAQ
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Total estimated sales of all Pickford Bros' games: 6,451,068 |
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Number of games in all territories the Pickford Bros have been involved in:
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Average estimated sales per released game: 41,090 |
Other Zee-3 zones:
Concept art from around the time of the SNES release
After the end of Zippo and Rare Manchester, and consequently the end of the Fleapit coin-op project, we kept working on Plok, certain that we had the makings of a great game, and which the new generation of 16-bit consoles were powerful enough to handle.
The concept art I did during this period had four purposes; to pitch Plok as a SNES game to Software Creations, and subsequently to publishers, to support the development of the SNES game, to illustrate the SNES manual, and to expand the Plok universe in preparation for further titles.
After going crazy with the Letratone with the Fleapit concept art, this time I had just discovered magic markers for the first time. Wow! Flat, even colour on a sheet of paper. I was amazed, and went a bit mad with the magic markers for all the Plok concept art.
Colour charts
I'd worked on quite a few licensed games by this time, and on some of the better ones we would be given expensively produced style-guides from the licensors; folders filled with concept art and character designs showing acceptable poses, correct relative proportions of characters, pantone colours etc. All designed for the production of merchandise rather than video games, and not always that much use to us (pantone colours didn't translate to the SNES palette very well...), but they seemed to be the signature of a 'proper' character. We'd been shown something similar which Rare had prepared for their Battletoads characters before they'd even finished the first game, so producing a style-guide seemed to be the first step towards making a successful franchise. Looking back it all seems wildly optimistic, but I started producing colour charts dreamily expecting them to be used as the basis for dozens of future Plok titles and merchandising spin offs, hehe.
Plok
About half way through doing these we got the idea that we could use them for the game manual, which Tradewest were happy with (we usually had no involvement in game packaging at all), so excited by the thought of seeing my drawings in print I spent many evenings and weekends doing free artwork for the publisher.
Costumes
Vehicles
Ste Pickford
17th October 2004
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Sketches and concept art |
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All Ste's Loading Screens |
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Downloadable retro game fonts |
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Odd stuff
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A fun, strategic, battle game for 2 players
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The Pickford Brothers' Softography All the Pickford Brothers' games » View |
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Memories of the 8-bit loading screen |
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